If you are an avid gamer like me, then chances are you are also dedicated to the COD franchise, better known as Call of Duty. Like me, you keep up with the latest releases, and right now that is Call of Duty World War II, or COD WW2 for short. The game passes the major tests for playability, and even stays true to the franchise tradition by getting back to its roots of traditional ground warfare.
For those of you who are new to Call of Duty, you may not know that COD has gone through several evolutions, including modern warfare, advanced warfare, and even sliding and jetting around as in Call of Duty Black Ops 3. Some people like the modern gizmos and gadgets, but many true fans of the game appreciate the old world authenticity of the new WWII version. This may be because many of the guns that have fancy new names in the later versions can be traced to real, authentic weapons of the WW2 battlefield. For example, the WMP that so many runners and gunners like in Black Ops 3 obviously heralds from the Waffe 28 used in the new WW2 version.
All this being said, I am focusing now on what is good, what is bad, and what is just plain terrible about COD WW2. Perhaps some of you can relate.
The Maps: Are very good. They have a stylish craftsmanship that immerses you in a lot of texture and life-like sensation. Much artwork and design was put into these maps, including lines of sight for interesting kill points. For example, the bonus map Carentan Winter takes place in an abandoned bombed out French town. One example of the bad of this map is the obvious grammar error in the screen shot showing Cafe de Normandie. As someone who knows just a little bit of French, the obvious correction is Cafe DU Normandie. Just a small detail, but it stands out as odd. The ugly: Maps such as Flak Tower herald back to Nuke Town, a dull, lifeless map with sharp angles and straight lines, leading to a mindless, repetitive, run and gun style of play that either leaves you breathless or enraged.
The loadouts: Are very good. As mentioned before, the guns are authentic. The classes of guns can be easily related to something you have tried before in the modern versions. The Orso is obviously linked to the Kuda, the Waffe to the WMP, the Devil’s Piano feels eerily familiar to the brute force and firing timing of the BRM, and so on. It’s fun to earn the guns and try them all out for comparison, ultimately finding the one or two that fit your game style and your preferred maps. The bad: Earning the guns sometimes is a luck of the draw in supply drops, ranks that seem forever to achieve, and the new commissary that either has a cranky old man, or a really sexist version of a submissive young lady working the counter. The ugly: Some of these guns are just dogs. You wouldn’t want to waste your time with them, so it is a mystery why the game developers did. For example, the Rookie II, a semi-automatic high powered rifle is easily replaced by using either a pistol or one of the better sniper rifles.
The emotes: Are ok. Lots more emotes to choose from, and the option to choose up to 4 emotes at the end of a match, in as many combinations that you can squeeze in. The bad: You only have about 3 seconds to squeeze in your emote before time is up, and then you see a frozen version of your emote before the screen cuts to black on its way to the next lobby. The ugly: After all the work that the developers put into this game, half of the emotes are duplicates with another name. And really lame emotes at that, like some guy raising his hand timidly.
The scoring: I don’t know if I have anything good to say here. This is the issue that prompted me to write this article in the first place. The scoring works, given that you have the usual flash overlay screen immediately following the match, showing your top 3 placement. The bad: Second and third place show you in DEFEAT, even though the game says at the beginning of the match that the top 3 places WIN. Then the scorecard comes up, showing your points, number of kills, and your number of deaths. The ugly: Hold onto your hats, because apparently skill, as evidenced by your K/D ratio, has no bearing on your final podium placement. In other words, you can be first, second, or third on the initial screen, go through scorecard and see yourself tied in kills, ahead on K/D, and ahead on points, and the game will still show you a rank lower, or even removed completely, on the final podium screen. You know, the brag screen? The trophy and show off place that you work so hard to get to, to show what an awesome player you are.
That’s right. Call of Duty WW2 is officially ripping off players of their hard-earned wins. Not only does this defeat the entire point of the game, but it deflates morale among the troops. For those of you who are new, K/D means kill to death ratio, essentially showing how skilled you are at getting the most kills while avoiding being killed. Consider the scenario where you come in first at 30 kills, the match limit, and you have only 3 deaths. Your K/D then would be 10, which is stellar. It shows your absolute mastery and dominance of the game. As opposed to the clown who came in second at 29 kills, but had 29 deaths. His K/D would be 1. A positive K/D is considered good, and most players hover between 1 and 2 for a K/D.
Imagine my surprise then that a player can finish tied for first in number of kills, have a much higher K/D, and ahead on points (you get 100 points per kill and extra for little things like shooting down planes, dropping bombs, etc.) and still the game gives away your win! There you are expecting to see yourself on the podium as 1, 2, or 3, and voila, you are not in that position, or even on the podium at all. It’s enough to make you want to throw your controller against the wall, if the game itself is not maddening enough. Apparently skill is not important to Sledgehammer Games.
You heard it here first on The Free Truth
BONUS: If you have been trying to figure out how to switch between uniforms in the lobby, all you have to do is move the paddle buttons to highlight your player, then press the right bumper button, R1. Then select Divisions, and scroll through your divisions with a paddle, or “joystick” button. Now you can show off!